Development Dairy1
Recruiting AFlodit as 3D Modeller, Lighthouse (actually not only this blog, but also our team’s name) is going to reach its great advent. With the recent establishment of our task tracker, each team member is now clearly aware of their responsibilities, giving us the feeling of becoming increasingly professional and efficient. AFlodit primarily uses 3DMax, while ty and I am accustomed to Blender. Although we initially had concerns regarding potential workflow inconsistencies, our main operations will focus on Unreal Engine’s subsystems, such as Nanite and Landscape Editor, so theoretically the choice of different modelling software won’t make a difference....
Faraway
During my middle school years, I composed an essay about my grandmother residing in the countryside, which moved my Chinese teacher profoundly. However, at that time, I did not perceive my writing as particularly authentic. I believed I was merely recording a chronological sequence, pruning the branches of memory for clarity. Undoubtedly, I genuinely appreciated my grandmother’s house during that period—though now, describing it in such terms might seem somewhat juvenile....
Some Reflection on the Iterating Method of Large Model: Parameter Count or Multimodality
Intro Nowadays, people are familiarized with large model, such as LLMs, in their daily lives. Discussions about which model should own the title of “strongest” are prevalent. AI startup enterprises are striving to optimize their models by any means necessary, including scaling model’s parameter count. As diving into this field of deep learning for more than one year, I have grown weary of this competition focused on model’s parameter count (Hereinafter referred to as NoP, Numbers of Parameter)....
