Development Dairy1
Recruiting AFlodit as 3D Modeller, Lighthouse (actually not only this blog, but also our team’s name) is going to reach its great advent. With the recent establishment of our task tracker, each team member is now clearly aware of their responsibilities, giving us the feeling of becoming increasingly professional and efficient. AFlodit primarily uses 3DMax, while ty and I am accustomed to Blender. Although we initially had concerns regarding potential workflow inconsistencies, our main operations will focus on Unreal Engine’s subsystems, such as Nanite and Landscape Editor, so theoretically the choice of different modelling software won’t make a difference....